Dot Dot Dot
Dot Dot Dot
Dot Dot Dot
Goals/Approach
This was my final thesis project AKA my capstone. We were split into teams of 10 people 3 devs and 7 designers to create an interactive exhibit based on the prompt "strange transformations".
Goals/Approach
This was my final thesis project AKA my capstone. We were split into teams of 10 people 3 devs and 7 designers to create an interactive exhibit based on the prompt "strange transformations".
Goals/Approach
This was my final thesis project AKA my capstone. We were split into teams of 10 people 3 devs and 7 designers to create an interactive exhibit based on the prompt "strange transformations".
Year: 2024
Timeframe: 4 Months
Tools: Rive/Photoshop
Type: Interactive Exhibit
Year: 2024
Timeframe: 4 Months
Tools: Rive/Photoshop
Type: Interactive Exhibit
Year: 2024
Timeframe: 4 Months
Tools: Rive/Photoshop
Type: Interactive Exhibit
Inspiration
Inspiration
While we had an overall goal of creating an interactive projection on the floor, each designer created and collaborated on their own layout. My animation drew inspiration from the ideas of Monsters Inc and the design language and style of the game Scribblenauts.
While we had an overall goal of creating an interactive projection on the floor, each designer created and collaborated on their own layout. My animation drew inspiration from the ideas of Monsters Inc and the design language and style of the game Scribblenauts.


Starting Out
Starting Out
This project was just as much about learning how to work with a group as it was design. We underwent lots of changes to the aesthetics and the project itself, but we eventually arrived at the solution of creating an interactive projection on the ground that reacts to footsteps. These are the final designs for the creatures that I made for my portion.
This project was just as much about learning how to work with a group as it was design. We underwent lots of changes to the aesthetics and the project itself, but we eventually arrived at the solution of creating an interactive projection on the ground that reacts to footsteps. These are the final designs for the creatures that I made for my portion.
This project was just as much about learning how to work with a group as it was design. We underwent lots of changes to the aesthetics and the project itself, but we eventually arrived at the solution of creating an interactive projection on the ground that reacts to footsteps. These are the final designs for the creatures that I made for my portion.

Building the Space
Building the Space
Since this project was our team's responsibility, that meant that we had to set up our own space and figure out how to make the hardware work. We ended up cleaning out a workshop and installing 3 mounted projectors with Xbox Kinects tracking where someone was standing based on the position of their spine. We initally started by having the projections on the ceiling, but transitioned them to the floor for the finalized piece.
Since this project was our team's responsibility, that meant that we had to set up our own space and figure out how to make the hardware work. We ended up cleaning out a workshop and installing 3 mounted projectors with Xbox Kinects tracking where someone was standing based on the position of their spine. We initally started by having the projections on the ceiling, but transitioned them to the floor for the finalized piece.
Animation
Animation
Once we had our final designs, we had to animate them. Our group started in After Effects, but since the devs were using Unity, it wasn't very efficient, so we transitioned to implementing Rive. It was challenging at first to learn a new software, but once I had it down, Rive proved to be an incredibly powerful tool.
Once we had our final designs, we had to animate them. Our group started in After Effects, but since the devs were using Unity, it wasn't very efficient, so we transitioned to implementing Rive. It was challenging at first to learn a new software, but once I had it down, Rive proved to be an incredibly powerful tool.
Once we had our final designs, we had to animate them. Our group started in After Effects, but since the devs were using Unity, it wasn't very efficient, so we transitioned to implementing Rive. It was challenging at first to learn a new software, but once I had it down, Rive proved to be an incredibly powerful tool.
Making Progress
Making Progress
Here I had created a basic version of how I wanted my app to look and function. The cards can be deleted, reset, and added to, all while keeping track of their total.
Here I had created a basic version of how I wanted my app to look and function. The cards can be deleted, reset, and added to, all while keeping track of their total.
Here I had created a basic version of how I wanted my app to look and function. The cards can be deleted, reset, and added to, all while keeping track of their total.
Imagine RIT
Imagine RIT
This is footage from the day that we presented our project at Imagine RIT. It was incredible to see our work go from a digital medium into the real world. Some of the designs didn't function as well in person, but nevertheless we had come together as a team and completed a project on a professional scale.
This is footage from the day that we presented our project at Imagine RIT. It was incredible to see our work go from a digital medium into the real world. Some of the designs didn't function as well in person, but nevertheless we had come together as a team and completed a project on a professional scale.
Let's make something amazing!
© Mason Leposavic 2025
© Mason Leposavic 2025
© Mason Leposavic 2025