Dot Dot Dot
Dot Dot Dot
Dot Dot Dot
Goals/Approach
This was my final thesis project AKA my capstone. We were split into teams of 10 people 3 devs and 7 designers to create an interactive exhibit based on the prompt "strange transformations".
Goals/Approach
This was my final thesis project AKA my capstone. We were split into teams of 10 people 3 devs and 7 designers to create an interactive exhibit based on the prompt "strange transformations".
Year: 2024
Timeframe: 4 Months
Tools: Rive/Photoshop
Type: Interactive Exhibit
Year: 2024
Timeframe: 4 Months
Tools: Rive/Photoshop
Type: Interactive Exhibit
Goals/Approach
This was my final thesis project AKA my capstone. We were split into teams of 10 people 3 devs and 7 designers to create an interactive exhibit based on the prompt "strange transformations".
Year: 2024
Timeframe: 4 Months
Tools: Rive/Photoshop
Type: Interactive Exhibit
Inspiration
While we had an overall goal of creating an interactive projection on the floor, each designer created and collaborated on their own map. My map took inspiration from Monsters Inc and the game Scribblenauts.
Inspiration
While we had an overall goal of creating an interactive projection on the floor, each designer created and collaborated on their own map. My map took inspiration from Monsters Inc and the game Scribblenauts.
Inspiration
While we had an overall goal of creating an interactive projection on the floor, each designer created and collaborated on their own map. My map took inspiration from Monsters Inc and the game Scribblenauts.
Starting Out
This project was just as much about learning how to work with a group as it was design. We underwent lots of changes to the aesthetics and the project itself, but we eventually arrived at the solution of creating an interactive projection on the ground that reacts to footsteps. These are the final designs for the creatures that I made for my portion.
Starting Out
This project was just as much about learning how to work with a group as it was design. We underwent lots of changes to the aesthetics and the project itself, but we eventually arrived at the solution of creating an interactive projection on the ground that reacts to footsteps. These are the final designs for the creatures that I made for my portion.
Starting Out
This project was just as much about learning how to work with a group as it was design. We underwent lots of changes to the aesthetics and the project itself, but we eventually arrived at the solution of creating an interactive projection on the ground that reacts to footsteps. These are the final designs for the creatures that I made for my portion.
Building The Space
Since this project was our team's responsibility, that meant that we had to set up our own space and figure out how to make the hardware work. We ended up cleaning out a workshop and installing 3 mounted projectors with Xbox Kinects tracking where someone was standing based on the position of their spine. We initally started by having the projections on the ceiling, but transitioned them to the floor for the finalized piece.
Building The Space
Since this project was our team's responsibility, that meant that we had to set up our own space and figure out how to make the hardware work. We ended up cleaning out a workshop and installing 3 mounted projectors with Xbox Kinects tracking where someone was standing based on the position of their spine. We initally started by having the projections on the ceiling, but transitioned them to the floor for the finalized piece.
Building The Space
Since this project was our team's responsibility, that meant that we had to set up our own space and figure out how to make the hardware work. We ended up cleaning out a workshop and installing 3 mounted projectors with Xbox Kinects tracking where someone was standing based on the position of their spine. We initally started by having the projections on the ceiling, but transitioned them to the floor for the finalized piece.
Animation
Once we had our final designs, we had to animate them. Our group started in After Effects, but since the devs were using Unity, it wasn't very efficient, so we transitioned to implementing Rive. It was challenging at first to learn a new software, but once I had it down, Rive proved to be an incredibly powerful tool.
Animation
Once we had our final designs, we had to animate them. Our group started in After Effects, but since the devs were using Unity, it wasn't very efficient, so we transitioned to implementing Rive. It was challenging at first to learn a new software, but once I had it down, Rive proved to be an incredibly powerful tool.
Animation
Once we had our final designs, we had to animate them. Our group started in After Effects, but since the devs were using Unity, it wasn't very efficient, so we transitioned to implementing Rive. It was challenging at first to learn a new software, but once I had it down, Rive proved to be an incredibly powerful tool.
Making Progress
These are the final maps with their full animations. We created them with different interactions in every area. Some of the simpler geometric maps were able to change colors through raising both arms simultaneously. I helped to animate the dragon, my creatures, and the shape tiles.
Making Progress
These are the final maps with their full animations. We created them with different interactions in every area. Some of the simpler geometric maps were able to change colors through raising both arms simultaneously. I helped to animate the dragon, my creatures, and the shape tiles.
Making Progress
These are the final maps with their full animations. We created them with different interactions in every area. Some of the simpler geometric maps were able to change colors through raising both arms simultaneously. I helped to animate the dragon, my creatures, and the shape tiles.
Finishing Touches
This is footage from the day that we presented our project. It was incredible to see our work go from a digital medium into the real world. Some of the designs didn't function as well in person, but nevertheless we had come together as a team and completed a project on a professional scale.
Finishing Touches
This is footage from the day that we presented our project. It was incredible to see our work go from a digital medium into the real world. Some of the designs didn't function as well in person, but nevertheless we had come together as a team and completed a project on a professional scale.
Finishing Touches
This is footage from the day that we presented our project. It was incredible to see our work go from a digital medium into the real world. Some of the designs didn't function as well in person, but nevertheless we had come together as a team and completed a project on a professional scale.
Contact.
Contact.
Contact.
© Mason Leposavic 2024
© Mason Leposavic 2024
© Mason Leposavic 2024