Monster Maker
Monster Maker
Monster Maker
Goals/Approach
We had to create a UI/UX experience about a topic that was both engaging and educational. There was full creative freedom as long as those parameteres were met.
Goals/Approach
We had to create a UI/UX experience about a topic that was both engaging and educational. There was full creative freedom as long as those parameteres were met.
Year: 2024
Timeframe: 2 Months
Tools: Figma
Type: UI/UX Project
Year: 2024
Timeframe: 2 Months
Tools: Figma
Type: UI/UX Project
Goals/Approach
We had to create a UI/UX experience about a topic that was both engaging and educational. There was full creative freedom as long as those parameteres were met.
Year: 2024
Timeframe: 2 Months
Tools: Figma
Type: UI/UX Project
Inspiration
At the beginning I decided to make a monster lab where the user could build their own creature. When I was thinking about how to approach this, I took inspiration from the Mii Maker on the Wii, the Sims character creator, and the Spore creature creator.
Inspiration
At the beginning I decided to make a monster lab where the user could build their own creature. When I was thinking about how to approach this, I took inspiration from the Mii Maker on the Wii, the Sims character creator, and the Spore creature creator.
Inspiration
At the beginning I decided to make a monster lab where the user could build their own creature. When I was thinking about how to approach this, I took inspiration from the Mii Maker on the Wii, the Sims character creator, and the Spore creature creator.
Starting Out
I focused on finalizing the aesthetics before working on the UI elements, and I'm glad that I did. My first iterations were alright, but they were a little bit too ugly. I decided to redo the entire look and ended up with an illustrative style inspired by the Duolingo illustration system.
Starting Out
I focused on finalizing the aesthetics before working on the UI elements, and I'm glad that I did. My first iterations were alright, but they were a little bit too ugly. I decided to redo the entire look and ended up with an illustrative style inspired by the Duolingo illustration system.
Starting Out
I focused on finalizing the aesthetics before working on the UI elements, and I'm glad that I did. My first iterations were alright, but they were a little bit too ugly. I decided to redo the entire look and ended up with an illustrative style inspired by the Duolingo illustration system.
Making Progress
I wanted to build a design system that was both functional and fun to interact with since my primary audience was kids. At first I really struggled with balancing fun with accesibility, but through lots of trial and error I was able to find a sweet spot where those elements were still a part of it.
Making Progress
I wanted to build a design system that was both functional and fun to interact with since my primary audience was kids. At first I really struggled with balancing fun with accesibility, but through lots of trial and error I was able to find a sweet spot where those elements were still a part of it.
Making Progress
I wanted to build a design system that was both functional and fun to interact with since my primary audience was kids. At first I really struggled with balancing fun with accesibility, but through lots of trial and error I was able to find a sweet spot where those elements were still a part of it.
Finishing Touches
Animation was the final touch that my experience was lacking. Once that came into play, even the most simple interactions had so much more liveliness than they did before. This aided in not only making my experience more kid friendly, but also adding an element of interactivity.
Finishing Touches
Animation was the final touch that my experience was lacking. Once that came into play, even the most simple interactions had so much more liveliness than they did before. This aided in not only making my experience more kid friendly, but also adding an element of interactivity.
Finishing Touches
Animation was the final touch that my experience was lacking. Once that came into play, even the most simple interactions had so much more liveliness than they did before. This aided in not only making my experience more kid friendly, but also adding an element of interactivity.
Contact.
Contact.
Contact.
© Mason Leposavic 2024
© Mason Leposavic 2024
© Mason Leposavic 2024