Monster Maker

Monster Maker

Monster Maker

Goals

Tasked with creating a UI/UX museum experience about an engaging and educational topic, I decided to create a monster folklore creature creator.

Goals

Tasked with creating a UI/UX museum experience about an engaging and educational topic, I decided to create a monster folklore creature creator.

Goals

Tasked with creating a UI/UX museum experience about an engaging and educational topic, I decided to create a monster folklore creature creator.

Year: 2024

Timeframe: 2 Months

Tools: Figma

Type: UI/UX

Year: 2024

Timeframe: 2 Months

Tools: Figma

Type: UI/UX Project

Inspiration

Inspiration

At the beginning I decided to make a monster lab where the user could build their own creature. All my monsters were based on real folklore and I wanted the user to be able to learn about those origins and their stories. When I was thinking about how to approach the UI, I took inspiration from the Mii Maker on the Wii, the Sims character creator, and the Spore creature creator.

At the beginning I decided to make a monster lab where the user could build their own creature. All my monsters were based on real folklore and I wanted the user to be able to learn about those origins and their stories. When I was thinking about how to approach the UI, I took inspiration from the Mii Maker on the Wii, the Sims character creator, and the Spore creature creator.

Starting Out

Starting Out

I focused on finalizing the aesthetics before working on the UI elements, and I'm glad that I did. My first iterations were alright, but they were a little bit too ugly. I decided to redo the entire look and ended up with an illustrative style inspired by the Duolingo shape language system.

I focused on finalizing the aesthetics before working on the UI elements, and I'm glad that I did. My first iterations were alright, but they were a little bit too ugly. I decided to redo the entire look and ended up with an illustrative style inspired by the Duolingo shape language system.

Making Progress

Making Progress

I wanted to build a design system that was both functional and fun to interact with since my primary audience was kids. The actual style of the elements was incredibly important because I wanted my audience to play around with the monster maker and explore. Each monster was based on real folklore, the body part section enables the user to click on a certain part and learn about that monster's origin and some fun facts.

I wanted to build a design system that was both functional and fun to interact with since my primary audience was kids. The actual style of the elements was incredibly important because I wanted my audience to play around with the monster maker and explore. Each monster was based on real folklore, the body part section enables the user to click on a certain part and learn about that monster's origin and some fun facts.

Finishing Touches

Finishing Touches

Animation was what my experience was lacking. Once that came into play, even the most simple interactions had so much more liveliness than they did before. This aided in not only making my experience more kid friendly, but also adding an element of interactivity and play.

Animation was what my experience was lacking. Once that came into play, even the most simple interactions had so much more liveliness than they did before. This aided in not only making my experience more kid friendly, but also adding an element of interactivity and play.

Contact.

Let's make something amazing!

Contact.

Let's make something amazing!

Contact.

Let's make something amazing!

© Mason Leposavic 2025

© Mason Leposavic 2025

© Mason Leposavic 2025